Having a pizza party while we jam out our project for tomorrow. Got the whole together :)
Also, we were jamming out to "A Girl Worth Fighting For" from Mulan, and the Provost came over and gave us cupcakes! Thank you Dr. Bolman!
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We are very excited to release another alpha build from Sprint 4! The team really brought their "A" game to deliver fresh environment art and an all new and improved version of Atlas, our security dog, and his beautiful run animation. We listened to our players and incorporated a new design for enemy spawning through the use of chunked patterns to facilitate smoother and fairer gameplay. Additionally, our enemies have found their voices, and emit death tones when hit to augment the comical feel of the game and also to provide feedback to the player. PlayFab is a new conduit we are implementing to construct our leaderboards and shops. While we will be making improvements to these as we go forward, we warmly invite you to create your own account and try to beat our High Score! Be sure to check back in two weeks to see our final build of our development cycle, which will be packed more beautiful artwork and gameplay of the story that brings it all together.
P.S.
Babies, Cookies, Cheesecake and a Build. What more could a dev team ask for? We were excited to demonstrate our newest collection of enemies and soundtracks for Milestone 3! The halls of John. F. Kennedy airport are becoming more populated as our artists focus their talents on bringing our game to life. Our User-Interface is under construction and coming together strong, and will be a proud display item at the completion of our fourth sprint. Our programmers and designers are working hard to bring the greatest experience to our future players, including leaderboards, shops, and campaign. We look forward to showing off another build on April 6th, so be sure to check back for updates!
Buzzkill just delivered its latest build on February 16th, and we were proud to display our newest art assets, functions and power ups in the game, as well as our first soundtrack. While we celebrate the achievements from Sprint 2, we are excited to move forward and bring the game to a new level in Sprint 3.
A lot has happened since the Greenlight in December. First of all, we would like to warmly welcome our newest team members: Keely Jacobs-Bray, Krist Stevens, Nikolas Seropian, Keffny Charles, and Antonio Rodriguez. We are glad to have them on the project as we continue through development.
Today, Buzzkill presented its first milestone! The first three weeks in Production Studios have flown by! We were pleased to show the early stages of our product, including the three lanes of its game world and movement mechanics. In the upcoming weeks, we look forward to deepening our playable build and enriching it with the illustrations of our artists. Sincerely, The Buzzkill Team We are delighted to announce that Buzzkill was greenlit by the UAT Production Studios on Friday, December 15th!
In just a short amount of time, our team has grown significantly and is looking forward to beginning production on the game in January of 2018. Be sure check back for special updates and to follow our progress as we develop Buzzkill. You can also follow us on Facebook, Twitter and Instagram to keep up-to-date on the latest "buzz" of the project. We look forward to sharing our developments with you as we begin the New Year! Thank you, The Buzzkill Team |
The Buzzkill ProjectThis is a blog to track our developments of the game, milestones, and team achievements! Archives
April 2018
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